I will advise checking the objects you have a script attached to see if that is the case." I removed all the scripts from the model. Somebody told that "it seems one of the objects you are trying to import to FBX has a script in which you may have an array that is null or is getting out of range. Unity had a built-in FBX exporter in 2018 but I guess they removed it in 2019, its not in the Package Manager any longer. I have an FBX exporter but it wont export terrain. UnityEditor.GenericMenu:CatchMenu(Object, String, Int32) Does anyone know of a tool to export a Unity 2019 scene including prefabs and terrain to either FBX, DAE, or OBJ. IndexOutOfRangeException: Array index is out of range.įb圎 (Fb圎 mesh, fbxMesh, System.Int32 unmergedTriangles)įb圎 (Fb圎 meshInfo, fbxNode)įb圎 (UnityEngine.GameObject gameObject, fbxNode)įb圎 (UnityEngine.GameObject unityGo, fbxScene, fbxNodeParent, Int32 exportProgress, Int32 objectCount, Vector3 newCenter, TransformExportType exportType)įb圎 (IEnumerable`1 unityExportSet)įb圎 (System.String filePath, UnityEngine.Object objects)įb圎 ()įb圎 (UnityEditor.MenuCommand command) Some of the objects can be easily exported, but some of them not. Apparently this is possible using the FBX export package. I would like to export all the objects (buildings, trees, and streets) as FBX. I have written a model viewer utility and would like the ability to export the model to FBX from runtime in a standalone view. It consists of several 3D buildings, trees, and streets.
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